Wemod pro crack 2020
I don't begrudge WeMod for trying to make a buck, but the model needs a lot of tweaking before the majority of Mr. This ensures that the base of WeMod trainers will shrink, not grow over time. Again the voting has gotten in the way of expanding the base for the variety and types of games WeMod covers. WeMod routinely neglects popular games that are not FPS or RTS.WeMod could, if the choose to, keep on top of this by eliminating voting for updates, but until such time, the advantage is ceded to CH. Only those games that the small core, mostly players that are directly supported by WeMod will get enough "votes" that they are updated. That stupid "pay to play, maybe" voting system once again stands in the way of what WeMod is trying to accomplish. For that matter, the trainer may never be updated, if one exists. Trainers are not updated in a timely manner on WeMod.Once again, the advantage has handed over to CH. Antifun's trainers just serves to turn off the very people that donated to him fo all his good works. I can understand the desire for creating a "need" for increasing cash flow, but this crippling of a feature that was standard on all of Mr.
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WeMod routinely does not cover the latest games.This system is eventually doomed to failure for the following reasons. The fact is that everything in WeMod costs credits, and unless you are lucky enough to find a game that WeMod has a trainer for, you have to pay to get credits, period. Instead WeMod has taken over with a bogus outright lie of "we don't charge for using our service", and anyone who dares to point out the flaws with this argument are rapidly shouted down by a WeMod gang of trolls, touting the party line. If there was a problem with a trainer, one could report the problem, and if it was legit, the problem was fixed. No charge for suggesting new games to create trainers for, which engendered him to the community, prompting a hard core following that supported him in his endeavors. Antifun, he would come out with trainers well before CheatHappens, did not charge for them (unlike CH), or any of the features contained therein, and kept them relatively up-to-date without charge (unlike CH). Cracks in the WeMod model and why it fails, epically.